The effect of using virtual reality technology on the learning of some basic skills of hand
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Abstract
The current research aims to:
- The effect of using virtual reality technology on the learning of some basic hand skills for students in the Department of Physical Education and Sports Science in the Faculty of Basic Education at Al-Mosul University.
- Detecting the statistical differences in the test between the experimental group and the control group in the post-test of basic hand skills for the students of the Department of Physical Education and Sports Science in the Faculty of Basic Education at Al-Mosul University.
Wasthoor al-Bahadhir
- Absence of statistically significant spiritual differences in the post-test between the experimental group and the control group in the post-test of basic hand skills for students of the Department of Physical Education and Sports Sciences in the College of Basic Education at Al-Mosul University
And the researchers used the experimental method to suit the nature of the current research:
The sample of the current research included the students of the Department of Physical Education and Sports Science in the Faculty of Basic Education at Al-Mosul University. There were (36) students, and actually (18) students for the experimental group and (18) students for the control group.
- Effectiveness of technical recruitment Virtual reality in improving and developing the basic skills of the hand.
- The superiority of the people of the experimental group, which is based on the virtual reality technology, over the people of the control group in the test of the basic skills of handball.
And the recommendations of the scholars of my group of recommendations:
- Emphasizing the use of virtual reality technology as the best method in teaching the basic skills of the hand.
- The need to prepare programs for teachers to train them on how to apply the use of virtual reality technology, as well as how to make plans for applications in teaching.
- Conducting future studies on the effect of using virtual reality technology as a method of developing skills for various sports activities under our educational system.
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